GAME DESIGN
"I don't like magic. There's no transparency in other games. There's no real way of digging into it and figuring out what the logic behind determining the results is. That's the beauty of the table game. How does a player's range rating affect the game? You don't have a clue in other computer games on how ratings are used and when. In fact, you could have ratings that the computer never used and no one would know."  — Dave Sausser

Realism You Never Thought Possible

Many times you can look back at a baseball game and find several "little things" — let's call them subtleties — that determined the outcome of the game. It might be a foul ball that just makes the stands in the tiny foul territory in Fenway Park that gives a hitter another life or the swirling wind in Candlestick Park that turns a routine fly ball into an adventure for a visiting team player. It's one of the reasons why we love baseball.


Fenway Park's Tiny Foul Territory gives hitters an extra life (89% chance of a foul into the stands instead of being caught in fair territory)and increases batting averages at Fenway.


Realism and attention to Baseball's subtleties is at the heart of the design of DYNASTY and is what makes the game so fascinating to play. The goal was to make DYNASTY even more realistic yet easier to play than the game I previously designed - the Pursue the Pennant board game.

Back in the Spring of 1992 when we first started working on the concept of the computer versions, I was discussing my approach with Dave Sausser, a friend of mine from California. Dave was explaining that what he really wanted to see was the DYNASTY Board game translated into a computer version. He did not want a "computer game". He wanted a game that played on the computer.

As Dave explained; "I don't like magic. There's no transparency in other games. There's no real way of digging into it and figuring out what the logic behind determining the results is. That's the beauty of the table game. How does a player's range rating affect the game? You don't have a clue in other computer games on how ratings are used and when. In fact, you could have ratings that the computer never used and no one would know."



Ozzie Smith shows off his A+ range rating on this play deep in the hole at shortstop.  You know exactly when Ozzie's range rating comes into play and what % chance he has of making the play vs. other shortstops.





"I have received the 3rd edition charts and played my first game which I enjoyed greatly.  I find your layout very easy to grasp and realistic.  Your web page nailed it on the head with the
quote from your friend Dave about not wanting magic and the need for transparency.   I will be playing a greatest team tournament while I am on the road covering stories for ESPN.
  Congratulations on a great game and even finer service."
 

   
Andrew Lockett ESPN Outside the lines Producer


Pop Up Detail
: Wrigley Field wind is the difference between a HR into the basket or a warning track out
IIn April and May the wind often comes off Lake Michigan (less than a mile to the east), which means a northeast wind "blowing in" to knock down potential home runs and turn them into outs. In the summer, however, or on any warm and breezy day, the wind often comes from the south and the southwest, which means the wind is "blowing out" and has the potential to turn normally harmless fly balls into home runs. A third variety is the cross-wind, which typically runs from the left field corner to the right field corner and causes all sorts of interesting havoc. Depending on the direction of the wind, Wrigley can either be one of the friendliest parks in the major leagues for pitchers or among the worst.  Before the game starts playing DYNASTY League Baseball, you will see the weather being determined based on actual weather bureau data by month, day or night, ball park and region.



Lofton hits a Deep Drive to LF, first a 3D Pie chart graph will pop up showing you the % chance of Lofton hitting a HR. Then, the LF section of the Wrigley Field Ball Park chart will pop up showing the distance in feet the ball was hit and each park adjustment that further adjusts the distance hit until the final result — 370 foot HOME RUN into the Basket.  You can see that if it hadn't been for the wind blowing out at 20-29 mph and the ball traveling an extra 20 feet the result would have been been a warning track out.

74 different ball park photo backgrounds included with matching ball park effects by year range




Continue your tour here   DYNASTY League Baseball IN-DEPTH
A detailed look at the subtle nuances of the most realistic baseball computer game and baseball board game

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